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<channel><title><![CDATA[Code Avarice - Dev Blog]]></title><link><![CDATA[https://www.codeavarice.com/dev-blog]]></link><description><![CDATA[Dev Blog]]></description><pubDate>Thu, 13 Aug 2026 11:32:39 -0400</pubDate><generator>Weebly</generator><item><title><![CDATA[Paranautical Activity is back! (in our hands)]]></title><link><![CDATA[https://www.codeavarice.com/dev-blog/paranautical-activity-is-back-in-our-hands]]></link><comments><![CDATA[https://www.codeavarice.com/dev-blog/paranautical-activity-is-back-in-our-hands#comments]]></comments><pubDate>Thu, 13 Aug 2026 01:18:13 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.codeavarice.com/dev-blog/paranautical-activity-is-back-in-our-hands</guid><description><![CDATA[We are VERY pleased to announce that following a discussion with Digerati Distribution, Code Avarice has regained the distribution rights on PC for Paranautical Activity and Arkshot, our two titles published by Digerati.&nbsp;We remain on good terms with them, and just wanted to ensure that we had control over our IP for the long term, which Digerati was happy to oblige quickly and painlessly.To celebrate, we've made a Code Avarice Legacy Bundle on Steam! Get all four of our games for a discount [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">We are VERY pleased to announce that following a discussion with Digerati Distribution, Code Avarice has regained the distribution rights on PC for Paranautical Activity and Arkshot, our two titles published by Digerati.&nbsp;<br /><br />We remain on good terms with them, and just wanted to ensure that we had control over our IP for the long term, which Digerati was happy to oblige quickly and painlessly.<br /><br />To celebrate, we've made a <a href="https://store.steampowered.com/bundle/83485/Code_Avarice_Legacy/" target="_blank" title="">Code Avarice Legacy Bundle on Steam</a>! Get all four of our games for a discount, or fill in the gaps for the one(s) you may have missed over the years.<br /><br /><u><strong><font size="4">The bundle includes all FOUR of our games released to date!</font></strong></u><br /><a href="https://www.codeavarice.com/paranautical-activity.html" title="">Paranautical Activity</a> - The world's first roguelike FPS<br /><a href="https://www.codeavarice.com/arkshot.html" title="">Arkshot </a>- The frantic archery party game<br /><a href="https://www.codeavarice.com/seasons-beatings.html" title="">Season's Beatings</a> - A festive one-hit-kill memorization shooter<br /><a href="https://www.codeavarice.com/parashotical-arktivibeatings.html" title="">ParaSHOTical ARKtiviBeatings</a> - A celebration of all of our previous games, mashed together in a competitive roguelike arena shooter<br /><br /><em>Hopefully soon we'll have even more games to add to the bundle ;)</em><br /><br />If you pick up the bundle and you're looking for someone to play <a href="https://www.codeavarice.com/arkshot.html" title="">Arkshot </a>or <a href="https://www.codeavarice.com/parashotical-arktivibeatings.html" title="">PSAB </a>with, head on over to our <a href="https://discord.gg/0hnOdVbVoost0SBG" target="_blank" title="">Discord Server </a>and play with us! Mike is always looking for new victims to beat at his own game, and Travis is always happy to lose a few rounds while getting increasingly rude in the chat as he loses his temper.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.codeavarice.com/uploads/4/2/4/2/42428741/bundle-banner-big_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[A Code Avarice Film - Riding a Stranger's Custom Vintage Motorcycle from Alaska to New Jersey]]></title><link><![CDATA[https://www.codeavarice.com/dev-blog/a-code-avarice-film-riding-a-strangers-custom-vintage-motorcycle-from-alaska-to-new-jersey]]></link><comments><![CDATA[https://www.codeavarice.com/dev-blog/a-code-avarice-film-riding-a-strangers-custom-vintage-motorcycle-from-alaska-to-new-jersey#comments]]></comments><pubDate>Mon, 29 Dec 2025 17:22:26 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.codeavarice.com/dev-blog/a-code-avarice-film-riding-a-strangers-custom-vintage-motorcycle-from-alaska-to-new-jersey</guid><description><![CDATA[A the beginning of 2025, Mike for some reason decided he wanted to make a travel documentary in which he takes a one way flight to Alaska, buys a bike on Facebook Marketplace, and rides it home.He then proceeded to do exactly that.&nbsp;Not exactly a new game, but it is a feature length creative output from the Code Avarice studio nonetheless! The next thing we make will definitely probably be a game.More info can be found here. [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">A the beginning of 2025, Mike for some reason decided he wanted to make a travel documentary in which he takes a one way flight to Alaska, buys a bike on Facebook Marketplace, and rides it home.<br><br>He then proceeded to do exactly that.&nbsp;<br><br>Not exactly a new game, but it is a feature length creative output from the Code Avarice studio nonetheless! The next thing we make will definitely probably be a game.<br></div><div><div id="144852447385712919" align="center" style="width: 100%; overflow-y: hidden;" class="wcustomhtml"><iframe width="560" height="315" src="https://www.youtube.com/embed/TpZQKDCn7hA?si=ark3Z4l3do4bX6Ez" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div><div class="paragraph">More info can be found <a href="https://www.codeavarice.com/alaska-2-nj.html">here</a>.</div>]]></content:encoded></item><item><title><![CDATA[OUT NOW - ParaSHOTical ARKtiviBeatings]]></title><link><![CDATA[https://www.codeavarice.com/dev-blog/out-now-parashotical-arktivibeatings]]></link><comments><![CDATA[https://www.codeavarice.com/dev-blog/out-now-parashotical-arktivibeatings#comments]]></comments><pubDate>Tue, 14 Feb 2023 15:44:03 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.codeavarice.com/dev-blog/out-now-parashotical-arktivibeatings</guid><description><![CDATA[10 years ago today, Paranautical Activity was released into the world. It started us on an amazing journey that almost no one gets to experience. People from all walks of life are consistently envious when I tell them the story of my life, and I don't know if I'll ever fully appreciate how lucky I am to have gotten to do and see so much while I'm still so young.&nbsp;We may not have always made the smartest decisions (lol), and there have definitely been ups and downs, but I wouldn't tradeit for [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">10 years ago today, Paranautical Activity was released into the world. It started us on an amazing journey that almost no one gets to experience. People from all walks of life are consistently envious when I tell them the story of my life, and I don't know if I'll ever fully appreciate how lucky I am to have gotten to do and see so much while I'm still so young.&nbsp;<br /><br />We may not have always made the smartest decisions (lol), and there have definitely been ups and downs, but I wouldn't tradeit for the world, and I can't wait to see what the next decade brings.&nbsp;<br /><br />If you don't know what I'm talking about, lucky for you, we made a song about it for the release trailer of <a href="https://www.codeavarice.com/parashotical-arktivibeatings.html">ParaSHOTical ARKtiviBeatings</a>!<br /><br />And don't forget to <a href="https://www.codeavarice.com/dev-blog/beat-us-at-our-own-game-win-free-keys">join us on twitch tonight</a> for a chance to win some keys!<br /></div>  <div class="wsite-youtube" style="margin-bottom:10px;margin-top:10px;"><div class="wsite-youtube-wrapper wsite-youtube-size-auto wsite-youtube-align-center"> <div class="wsite-youtube-container">  <iframe src="//www.youtube.com/embed/yLnXpqkNni4?wmode=opaque" frameborder="0" allowfullscreen></iframe> </div> </div></div>]]></content:encoded></item><item><title><![CDATA[Beat us at our own game, win free keys!]]></title><link><![CDATA[https://www.codeavarice.com/dev-blog/beat-us-at-our-own-game-win-free-keys]]></link><comments><![CDATA[https://www.codeavarice.com/dev-blog/beat-us-at-our-own-game-win-free-keys#comments]]></comments><pubDate>Wed, 08 Feb 2023 18:07:42 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.codeavarice.com/dev-blog/beat-us-at-our-own-game-win-free-keys</guid><description><![CDATA[Our new game, ParaSHOTical ARKtiviBeatings comes out in less than a week! On release day (Feb 14th, 2023), we will be hosting a live stream at twitch.tv/CodeAvarice.During the stream, anyone can download the free demo, and challenge Code Avarice in a 1v1 or 2v2. If you win, we'll give you a free steam key for ParaSHOTical ARKtiviBeatings!During the stream we'll also be talking about Code Avarice history, the development process of the new game, and what we've been up to since our last release.In [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">Our new game, ParaSHOTical ARKtiviBeatings comes out in less than a week! On release day (<strong>Feb 14th, 2023</strong>), we will be hosting a live stream at <strong><a href="http://twitch.tv/CodeAvarice" target="_blank">twitch.tv/CodeAvarice</a>.</strong><br /><br />During the stream, anyone can <a href="https://www.codeavarice.com/parashotical-arktivibeatings.html">download the free demo</a>, and challenge Code Avarice in a 1v1 or 2v2. If you win, we'll give you a <strong>free steam key</strong> for ParaSHOTical ARKtiviBeatings!<br /><br />During the stream we'll also be talking about Code Avarice history, the development process of the new game, and what we've been up to since our last release.<br /><br />Influcers (no matter how small!) or members of the press, feel free to reach out to <a href="mailto:admin@codeavarice.com">admin@codeavarice.com</a>&nbsp;to book a specific time for your battle, and optionally join in on the stream via discord.<br /><br />Check out the flyer below for more details:</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.codeavarice.com/uploads/4/2/4/2/42428741/contest-poster_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[A Brand New Game From Code Avarice Celebrating 10 YEARS Since Paranautical Activity]]></title><link><![CDATA[https://www.codeavarice.com/dev-blog/a-brand-new-game-from-code-avarice-celebrating-10-years-since-paranautical-activity]]></link><comments><![CDATA[https://www.codeavarice.com/dev-blog/a-brand-new-game-from-code-avarice-celebrating-10-years-since-paranautical-activity#comments]]></comments><pubDate>Thu, 02 Feb 2023 21:15:40 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.codeavarice.com/dev-blog/a-brand-new-game-from-code-avarice-celebrating-10-years-since-paranautical-activity</guid><description><![CDATA[Hard to believe it's been 10 years! Though me (Mike) and Travis have moved on from treating Code Avarice as our job, we still enjoy working together on little projects just for the joy of creation. When I noticed towards the end of 2022 that Feb 14, 2023 would be the 10 YEAR anniversary of Paranautical Activity's&nbsp;release, I knew we had to do something cool.&nbsp;What we came up with was more of a celebration of ALL our time developing games together, rather than being purely about PA. We wa [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">Hard to believe it's been 10 years! Though me (Mike) and Travis have moved on from treating Code Avarice as our job, we still enjoy working together on little projects just for the joy of creation. When I noticed towards the end of 2022 that <strong>Feb 14, 2023</strong> would be the <em>10 YEAR</em> anniversary of Paranautical Activity's&nbsp;release, I knew we had to do something cool.&nbsp;<br /><br />What we came up with was more of a celebration of ALL our time developing games together, rather than being purely about PA. We wanted to take the most iconic and essential piece of all our released games, and mix them into a single (ridiculous) game. We ended up with:<ul><li>The movement and shooting of <a href="https://www.codeavarice.com/seasons-beatings.html">Season's Beatings</a></li><li>The randomized levels and items of <a href="https://www.codeavarice.com/paranautical-activity.html">Paranautical Activity</a></li><li><a href="https://www.codeavarice.com/arkshot.html">ARKSHOT</a>'s multiplayer</li></ul><br />The result is, honestly, way more fun than it has any right to be. And it's so nostalgic to see the old assets, the classic sound effect and text popup for getting items, and just recontextualize all this work that we're so proud of into something that really feels like a celebration.&nbsp;<br /><br />The game will be coming out on February 14th, 2023. More info to come soon, but in the meantime, enjoy this trailer!<br /><br />If it looks fun to you, check out the<a href="https://www.codeavarice.com/parashotical-arktivibeatings.html"> game page</a> for info on Steam and Itchio releases!<br /></div>  <div class="wsite-youtube" style="margin-bottom:10px;margin-top:10px;"><div class="wsite-youtube-wrapper wsite-youtube-size-auto wsite-youtube-align-center"> <div class="wsite-youtube-container">  <iframe src="//www.youtube.com/embed/t3LT6tJ8ztw?wmode=opaque" frameborder="0" allowfullscreen></iframe> </div> </div></div>]]></content:encoded></item><item><title><![CDATA[Pay What You Want for the Season's Beatings soundtrack]]></title><link><![CDATA[https://www.codeavarice.com/dev-blog/pay-what-you-want-for-the-seasons-beatings-soundtrack]]></link><comments><![CDATA[https://www.codeavarice.com/dev-blog/pay-what-you-want-for-the-seasons-beatings-soundtrack#comments]]></comments><pubDate>Tue, 30 Jan 2018 18:47:27 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.codeavarice.com/dev-blog/pay-what-you-want-for-the-seasons-beatings-soundtrack</guid><description><![CDATA[The Season's Beatings OST by Dean Cutsforth is available now on Bandcamp!Included are the 3 rockin' in-game tracks, PLUS the classic holiday jingle. All available to stream/download for whatever price you deem appropriate. It's pay what you want, but please consider "wanting" to pay at least a little something to support our friend Dean Cutsforth directly. :DAnd check out some of Dean's other work while you're there. The song 'Teeth' from his album See-Saw is one of my favorite songs of all time [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">The Season's Beatings OST by <a href="https://twitter.com/DeanCutty" target="_blank">Dean Cutsforth</a> is available now on <a href="https://deancutsforth.bandcamp.com/album/seasons-beatings-ost-2" target="_blank">Bandcamp</a>!<br><br>Included are the 3 rockin' in-game tracks, PLUS the classic holiday jingle. All available to stream/download for whatever price you deem appropriate. It's pay what you want, but please consider "wanting" to pay at least a little something to support our friend Dean Cutsforth directly. :D<br><br>And check out some of Dean's other work while you're there. The song 'Teeth' from his album <a href="https://deancutsforth.bandcamp.com/album/see-saw-2" target="_blank">See-Saw</a> is one of my favorite songs of all time.<br>&#8203;</div><div><div id="482040746111067275" align="center" style="width: 100%; overflow-y: hidden;" class="wcustomhtml"><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=357412760/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="http://deancutsforth.bandcamp.com/album/seasons-beatings-ost-2">Season's Beatings OST by Dean Cutsforth</a></iframe></div></div><div class="paragraph"><br><br>&#8203;&#8203;What's that? You're reading this and you don't own Season's Beatings already? Well what are you waiting for! Head on over to <a href="http://www.codeavarice.com/seasons-beatings.html" target="_blank">CodeAvarice.com/Seasons-Beatings.html</a> and pick it up on Steam, Humble, Itchio, or any of the other wonderful stores that stock the holiday themed murder simulator.</div>]]></content:encoded></item><item><title><![CDATA[Season's Beatings is OUT NOW!]]></title><link><![CDATA[https://www.codeavarice.com/dev-blog/seasons-beatings-is-out-now]]></link><comments><![CDATA[https://www.codeavarice.com/dev-blog/seasons-beatings-is-out-now#comments]]></comments><pubDate>Tue, 23 Jan 2018 16:10:06 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.codeavarice.com/dev-blog/seasons-beatings-is-out-now</guid><description><![CDATA[Mike's first person Hotline Miami "inspired" game (see: ripoff) is out now on Steam and other digital distributors! And it's 15% off for one week!Most places give steam keys, and some have DRM free builds as well! Pick a store and buy the game! And then buy the game again. And then maybe but it two or three more times. I'll tell you when to stop.Steam:&nbsp;http://store.steampowered.com/app/749410Humble Store:&nbsp;https://www.humblebundle.com/store/seasons-beatingsItch.io:&nbsp;https://codeavar [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">Mike's first person Hotline Miami "inspired" game (see: ripoff) is out now on Steam and other digital distributors! And it's <strong>15% off </strong>for one week!<br /><br />Most places give steam keys, and some have DRM free builds as well! Pick a store and buy the game! And then buy the game again. And then maybe but it two or three more times. I'll tell you when to stop.<br /><br />Steam:&nbsp;http://store.steampowered.com/app/749410<br />Humble Store:&nbsp;https://www.humblebundle.com/store/seasons-beatings<br />Itch.io:&nbsp;https://codeavarice.itch.io/seasons-beatings<br />indiegala: https://www.indiegala.com/store/product/seasons-beatings/749410<br />GreenManGaming:&nbsp;https://www.greenmangaming.com/games/seasons-beatings/<br />GameJolt (no steam keys):&nbsp;https://gamejolt.com/games/seasons-beatings/313375<br />Gamersgate:&nbsp;https://www.gamersgate.com/DD-SEASONS-BEATINGS/season-s-beatings<br />&#8203;<br />Oh, and check out the release trailer and sing along with <a href="https://twitter.com/deancutty?lang=en" target="_blank">Dean Cutsforth</a>:</div>  <div class="wsite-youtube" style="margin-bottom:10px;margin-top:10px;"><div class="wsite-youtube-wrapper wsite-youtube-size-auto wsite-youtube-align-center"> <div class="wsite-youtube-container">  <iframe src="//www.youtube.com/embed/slgRLtNX-IU?wmode=opaque" frameborder="0" allowfullscreen></iframe> </div> </div></div>]]></content:encoded></item><item><title><![CDATA[Long time no see. You should...SEE...this Season's Beatings trailer (and the Steam page)]]></title><link><![CDATA[https://www.codeavarice.com/dev-blog/long-time-no-see-you-shouldseethis-seasons-beatings-trailer-and-the-steam-page]]></link><comments><![CDATA[https://www.codeavarice.com/dev-blog/long-time-no-see-you-shouldseethis-seasons-beatings-trailer-and-the-steam-page#comments]]></comments><pubDate>Tue, 28 Nov 2017 20:20:30 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.codeavarice.com/dev-blog/long-time-no-see-you-shouldseethis-seasons-beatings-trailer-and-the-steam-page</guid><description><![CDATA[I may have just posted an update yesterday, but I must return yet again to sing the song of the steam wishlist.Today, the Steam page is officially live, feel free to check it out for more info on the game and to wishlist it so you can get notified when the game releases:http://store.steampowered.com/app/749410/Seasons_Beatings/We also dropped a teaser trailer to celebrate. Check that out below for some sweet, high octane Season's Beatings action:&nbsp;        [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">I may have just posted an update yesterday, but I must return yet again to sing the song of the steam wishlist.<br /><br />Today, the <a href="http://store.steampowered.com/app/749410/Seasons_Beatings/" target="_blank">Steam page</a> is officially live, feel free to check it out for more info on the game and to wishlist it so you can get notified when the game releases:<br /><br />http://store.steampowered.com/app/749410/Seasons_Beatings/<br /><br />We also dropped a teaser trailer to celebrate. Check that out below for some sweet, high octane Season's Beatings action:&nbsp;</div>  <div class="wsite-youtube" style="margin-bottom:10px;margin-top:10px;"><div class="wsite-youtube-wrapper wsite-youtube-size-auto wsite-youtube-align-center"> <div class="wsite-youtube-container">  <iframe src="//www.youtube.com/embed/zYaIOGZk2ww?wmode=opaque" frameborder="0" allowfullscreen></iframe> </div> </div></div>]]></content:encoded></item><item><title><![CDATA[Season's Beatings Update Video #3]]></title><link><![CDATA[https://www.codeavarice.com/dev-blog/seasons-beatings-update-video-3]]></link><comments><![CDATA[https://www.codeavarice.com/dev-blog/seasons-beatings-update-video-3#comments]]></comments><pubDate>Mon, 27 Nov 2017 22:57:18 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.codeavarice.com/dev-blog/seasons-beatings-update-video-3</guid><description><![CDATA[Season's Beatings is continuing to come along great, and I just put together a new video that shows some new levels, as well as some new mechanics and improvements to the game.The star of the show in this update is definitely the new dive move. Diving allows you to clear ground quickly, dodge bullets, or leap through windows. And diving into enemies stuns them!It really adds a whole new dimension to the gameplay, as does a lot of the other awesome stuff I added this time around. Check out the vi [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">Season's Beatings is continuing to come along great, and I just put together a new video that shows some new levels, as well as some new mechanics and improvements to the game.<br /><br />The star of the show in this update is definitely the new dive move. Diving allows you to clear ground quickly, dodge bullets, or leap through windows. And diving into enemies stuns them!<br /><br />It really adds a whole new dimension to the gameplay, as does a lot of the other awesome stuff I added this time around. Check out the video below for some gameplay and commentary on the state of the game:&nbsp;</div>  <div class="wsite-youtube" style="margin-bottom:10px;margin-top:10px;"><div class="wsite-youtube-wrapper wsite-youtube-size-auto wsite-youtube-align-center"> <div class="wsite-youtube-container">  <iframe src="//www.youtube.com/embed/_zfzG7LM5Ig?wmode=opaque" frameborder="0" allowfullscreen></iframe> </div> </div></div>  <div class="paragraph">The changelog for this build is too huge to just paste in, so here's a screenshot of my Trello board showing the changes:</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.codeavarice.com/uploads/4/2/4/2/42428741/ss-2017-11-26-at-09-33-34_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[New Season's Beatings Video! Making changes based on feedback]]></title><link><![CDATA[https://www.codeavarice.com/dev-blog/new-seasons-beatings-video-making-changes-based-on-feedback]]></link><comments><![CDATA[https://www.codeavarice.com/dev-blog/new-seasons-beatings-video-making-changes-based-on-feedback#comments]]></comments><pubDate>Mon, 30 Oct 2017 22:26:44 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.codeavarice.com/dev-blog/new-seasons-beatings-video-making-changes-based-on-feedback</guid><description><![CDATA[Tons of people had great feedback after the first Season's Beatings video, and now there's a new video with a lot of that feedback put into the game!The bulk of the changes were to make the game more satisfying to play, and more fair/balanced. Guns are now more viable to use, and enemies don't instakill you quite so...instantly. Plus there's more blood. Lots and lots more blood. There's also lots of other cool additions/changes, which I talk about in the video. Full changelog below:added enemy a [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">Tons of people had great feedback after the first Season's Beatings video, and now there's a new video with a lot of that feedback put into the game!<br /><br />The bulk of the changes were to make the game more satisfying to play, and more fair/balanced. Guns are now more viable to use, and enemies don't instakill you quite so...instantly. Plus there's more blood. Lots and lots more blood. There's also lots of other cool additions/changes, which I talk about in the video. Full changelog below:<ul><li>added enemy alert noises</li><li>added enemy footsteps</li><li>added gore system</li><li>added enemy hats flying off</li><li>added knife</li><li>added crosshair</li><li>added level stats/goals</li><li>fixed enemies never hitting you at very close range</li><li>slightly slower enemy bullets</li><li>slightly lower shotgun spread</li><li>enemies rotate faster</li><li>enemies pause before shooting</li><li>gun pickups now outlined for greater visibility</li><li>more generous gun pickup detection</li><li>made "random" wandering enemy deterministic, so it can be learned like other enemy patterns</li></ul><br />Hope to get lots more feedback on this video so this game can be as awesome as possible!<br />&#8203;<br /></div>  <div class="wsite-youtube" style="margin-bottom:10px;margin-top:10px;"><div class="wsite-youtube-wrapper wsite-youtube-size-auto wsite-youtube-align-center"> <div class="wsite-youtube-container">  <iframe src="//www.youtube.com/embed/ytDs4VgBDrs?wmode=opaque" frameborder="0" allowfullscreen></iframe> </div> </div></div>]]></content:encoded></item></channel></rss>