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Timefight Zone Pre-Alpha Preview #3 - Rod Serling and The Coven

3/13/2015

 
We had to take a break from Timefight Zone for a little bit to work on some other stuff, but we're back and we've got lot's of cool stuff to show off! 

A shop that has jumped straight out of an old silent movie, a new enemy, and lot's of little fun stuff!  

Looking for voice actors/cartoon animators for Timefight Zone! 

1/30/2015

 
We are in the market for some voice actors to work with us on Timefight Zone. While the game will definitely not be story heavy, levels will be introduced with short cinematics where the main characters need to say things. In order to say things these main characters are gonna need voice actors behind them.

If you have a voice and want it to be in Timefight Zone, drop us a line at admin@codeavarice.com.

Being a game heavily influenced by classic horror movies, the main cast is made up of horror movie cliche characters. They are:
  • Blake: Generic jock character. Handsome, fit white dude. Self assumed leader. No real personality traits.
  • Holly: Generic ditsy slutty girl character. Obsessed with vanity. Not very smart. Obnoxious. Hot. Self centered.
  • Jared: Token black guy. 
  • Angel: Goth/emo kid. Doesn't give a shit. Totally deadpan delivery. Basically exists for comic relief.

We're also considering having animated cartoon cut scenes as opposed to doing them in-engine. We think it could add some flavor to the cutscenes that would otherwise be potentially bland.

It's not hugely complex work. All the cool action-y stuff will happen in gameplay, so the cutscenes will just be the characters being a place, the monster shows up, cut to gameplay. Repeat for 10 levels. No more than 10-15 minutes of cutscene work total.

If you are a cartoon artist and want it to work with us on Timefight Zone, drop us a line at admin@codeavarice.com.

Timefight Zone Pre-Alpha Preview #2 - Accuracy And Armor Algorithms

1/17/2015

 
Another little update video. This time showing off a new gun, some new mechanics, and enemy turrets!

Timefight Zone Pre-Alpha Preview #1 - Hello World

1/5/2015

 
We've finally got enough content that's more or less presentable to do a quick little showcase video on our next game, Timefight Zone. It's still early days, but we're having a lot of fun working on it. We're planning to do lots of videos like this over the course of development of Timefight Zone, so let us know what you think about the format. We're trying to make the videos informative enough to be interesting for both players and fellow developers, so we'd love to hear from people from both backgrounds to see how we did.

Keep an eye out, we've got some really exciting stuff coming up!

Welcome to the new Code Avarice Website! We've got some Announcements to make...

11/11/2014

 
First off, Mike is back. This is probably not hugely surprising to some of you, but Mike couldn't commit to his decision to leave Code Avarice. Travis publicly denounced his departure, and in the weeks following his official stepping down Mike had second thoughts. Looking for a new source of income was extremely overwhelming and when it finally came time to put pen to paper, Mike and Travis agreed the best thing to do would be to have Mike return to Code Avarice. In retrospect we should have waited until everything was finalized before making the announcement, but Mike was extremely eager to just get out and never look back. He posted the announcement to the site before even talking to Travis about his intentions.

The second half of this announcement is that we're taking steps to make Code Avarice more about the games and less about the people making them. From now on rather than blog posts being written and signed by one of the developers, they will all be co-written by Mike AND Travis, and written from the perspective of the company rather than an individual. We have also created a Code Avarice official twitter account so you no longer have to follow personal twitter accounts to get development updates. Every tweet posted from the Code Avarice twitter will be co-written by Mike and Travis just like the website. Interacting with Mike and Travis will now be completely optional.

In more exciting news, we're happy to announce that Spinal Destination is definitely happening! We're going to release some more info on it soon, but for now you can get excited over the tagline "Left 4 Dead meets Timesplitters meets Painkiller". We're really excited to use all we learned making Paranautical Activity to make something even better.
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